AI Insights · Timothy · December 2022
Top 5 Anime Games Performance in Middle East Q4 2022
Explore the performance trends of the top 5 anime games on a unified platform in the Middle East during Q4 2022, highlighting weekly revenue, downloads, and active users.
In Q4 2022, the top 5 anime games in the Middle East demonstrated varying performance trends across weekly revenue, downloads, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these key metrics.
ONE PIECE Bounty Rush experienced fluctuations in weekly revenue, peaking at approximately $66K at the start of the quarter and ending with around $42K. Weekly downloads showed a decreasing trend, starting from about 11K and dropping to roughly 5.6K by the end of December. The game's weekly active users also saw a gradual decline from 123K to 110K over the quarter.
DRAGON BALL Z DOKKAN BATTLE had a notable spike in weekly revenue, reaching $45K in the last week of December. Weekly downloads fluctuated, with a significant increase to 11.9K in early October and later stabilizing around 3.6K. Active users varied, peaking at about 25K in early October before stabilizing near 22K towards the end of the quarter.
For Captain Tsubasa: Dream Team, weekly revenue peaked at $91K in late November, showing significant growth compared to the start of the quarter. Weekly downloads increased steadily from 1.3K to around 3.3K. Active users also rose consistently, starting at 3.3K and reaching about 5.7K by the end of December.
NARUTO X BORUTO NINJA VOLTAGE had a relatively stable performance in weekly revenue, with a peak of $4.1K in late November. Weekly downloads saw a downward trend, starting at 2.7K and ending at about 1.5K. Active users also declined from 3.5K to 2.1K over the quarter.
DRAGON BALL LEGENDS showed a significant increase in weekly revenue, peaking at $30K in the last week of December. Weekly downloads fluctuated, starting at around 1.9K and ending at approximately 947. Active users remained relatively stable, averaging around 23K throughout the quarter.
These insights highlight the dynamic nature of the anime gaming market in the Middle East. For more detailed analytics and trends, visit Sensor Tower.